How character ideas came to be
We have a really talented character team here at Robomodo so any character idea was possible. I worked with Aaron Krauss and the art director Chan Sarinyamas on fun character ideas. In other video games, unlocking characters by "finding" them in environments was always fun to me. So our brainstorming started from there. Let's think of fun characters that could exist in an Amusement Park, a Cargo Ship, a Parade, an Ice Cave, etc. No idea is ever questioned when first coming up with the list. Bad ideas always seem to spark good ones. The character team started making concepts for these characters and we got to see them come to life. Then we picked them out like a police line-up. We tried to think about which character we would want to play.
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